![]() ![]() This collaboration has helped our mobile game to keep its heart and our team to keep its passion for over three years!Īdding something of this size leads to desks full of post-its, 20+ page design docs, and chat logs that go on for miles. Anyone on the team is free to pitch an addition to the game and more get shelved than created. is a small group of developers and we have a collaborative philosophy of design. These are creative and fit with the theme of the game but unfortunately didn’t resonate with our player base.Ĭreating an event that goes into our game Realm Defense is not a small task. She summons groups of bunnies that explode on death with AOE damage! Her passive creates a giant helper unit that smashes foes with a giant carrot. She has always been a favorite character of ours and we find her design fun. We decided to start with Connie, our lovable vole caster. How can we save these unloved units from being forgotten and discarded in the metaphorical dustbin of disuse? I called a meeting to try and brainstorm creative solutions to this problem. As the art director here at Babeltime inc. What do you do when your players dislike a character in your game so much that they have almost become a meme? We were posed with that question last year in our game Realm Defense and wanted come up with the best solution we could. How we decided to kill a hero in Realm Defense ![]()
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December 2022
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